We all just want to play games and have fun, preferably without being spied on. My games collect a little bit of data if your game encounters an issue. This policy clarifies how and why that happens.
Should your game crash a report will be sent to Unity who will then process and anonymize this data. I can see where in the code the issue occured and on what kind of device this happened. No user-identifyable data is kept.
You will note that our games require no special permissions or access to any personal data of any kind.
What happens to the data
Your data is stored by Unity and consumed by me in aggregate form.
Sharing of data
Due to this data being collected by a third party (Unity) they obviously have access as well. We will not share your data to any third party unless required to do so by law or regulation (which is very unlikely).