Archive for the 'Log' Category

Game 6, Oh happy night.

Okay. My game just collapsed on itself, det “buggar som en dansskola” as you would say in swedish. It’s now 2:13am. That is a bad thing. These are the times when you curse the fact that ActionScript doesn’t have a regular compiler that whines when you do stupid stuff, it just ignores it and hopes it’ll work anyway.
Dammit.
I’ll give this ’til 3am and if it’s not done by then I’ll give up and finish it tomorrow.

4 minutes later or so:
It’s working again, found a retarded little error once I actually stopped to think. I still miss proper error handling though. Would make me a happier man.

Game 6, What is the capital of Assyria?

Swallows, the second coming.It’s another one of those games that just won’t get done again, but this has alot more potential than Popeatron so I’m not that bummed out this time around. Most of the elements are complete, it does lack gameplay and is a bit unforgiving still, but it is a pretty fun toy nonetheless.

I’m gonna have to be at it all night if I want to get this done, but with a bigass bottle of water and Judas Priest in my ears it’ll be a breeze.

Game 6, European or African?

SwallowThe words for this game are bird and pendulum. I spent most part of the day working on a first version, it collapsed on itself somehow and I just couldn’t find what was wrong with the IK-stuff, so I had to start over. Annoying, but I did manage to get it working way faster the second time around, it also works this time. Whilst doing some research i found this very awesome site about swallows. This game will be done by tomorrow night, and for friday you can expect post-mortems for all games and the project as a whole.