Archive for the 'Log' Category

Flash. Slow as lightning?

Optimizing picture
Flash is a weird beast. Things you expect to be fast are slow and vice versa. With this project I’m really pushing the limits performance wise. And also, running the game in a browser gives a good 10-30% decrease in fps.
It’s a real downer when you’ve got tons of ideas for cool effects you want to do, but there’s just not enough speed to do it.
But with AS3 right around the corner speed is coming, i mean, if you can do a C64 emulator you can do almost anything.

A really good resource for optimizing flash is http://flasm.sourceforge.net/

Planning. It sucks and rocks. I will call it srucks.

I finally got round to planning my current project, while it’s not in any way amusing it’s necessary. It’s easy to forget that coming from prototyping, there you get to make stuff for three days (or whatever timeframe you choose) and not have to spend time on all that peripheral stuff.
For this game I have five weeks, in which I need to do not only the game code but also highscores and challenge systems, get the songs from my friends that are making music for me, do graphics for the game and it’s four levels.
Damn. I just realized I forgot time for sound effects in my planning. Guess I’ll have to rethink it a bit.

If anyone should be interested my planning is on Google Calendar.

The new Project

moonlumber, second prototypeFirst of all, I’ve had a real storm of visitors here the last day, 3500 happy players yesterday and I expect about as many today. Super awesome.

I’ve spent the last few days thinking about my new project. After much consideration I decided to go for making a multiplayer game out of Moonlumber. I’m not exactly how the game will turn out, wheter it will be cooperative or competative, one on one or multiplayer. Only time will tell :)

I’m going to use SmartFox server, because why do work yourself when someone else’s already done it. The free version is limited to 20 players, but it can be upgraded to commercial versions that can handle more players. Doing multiplayer games is alot more demanding than you’d think, there is so much stuff you need to keep track of.

Well, I need to get back to work. My research is to be done by today so I can start working first thing tomorrow. Two weeks from tomorrow I should have a working beta-version, and two weeks from that it should be all done. Plenty of time to screw up…